Everything fits perfectly and there is an excellent antithetical presentation of the wealthy life of Frank Lucas opposite to the lives that he's drugs ruin every day, every hour, every minute. The drama is less than expected but the movie is very well paced and it never gets boring even if it lasts more than two hours. could have gotten a bigger part, or more scenes because he's a very talented actor and he proved himself many times that he's more than capable of delivering excellent performances. Richie Roberts is in danger for being one of the few cops that actually do their jobs and refuse to take bribe so i think there's a big resemblance between Richie Roberts and Frank Serpico (Al Pacino 1973). Russel Crowe delivers a good performance, he's one of the actors that never disappoint in my opinion and i think there's a great chemistry between them (Washington and Crowe) even though few scenes bring them face to face. His performances are always incredible, he's a great actor, the greatest afro-American actor of all time i dare to say, it's simply a pleasure to watch him in any role. Denzel Washington delivers a marvelous performance of a man calm and patient yet heart-stopping ferocious at some points, fearless and ambitious but likable as always. The story is more captivating than i expected i must say, following Frank Lucas(Denzel Washington) - the afro-American drug lord who raised above all, even the Italian mafia - and Richie Roberts(Russel Crowe), the honest cop in a city full of corruption, sort of Frank Serpico but with less guts. and Frederick Douglass Blvd, conversing while drinking lattes.Īmerican Gangster is one of the best movies i've recently seen and it is a pleasure to watch even if you are not a gangster movies fan. An extended ending in 1991 where Lucas upon release from jail is picked up by Roberts, and the two make their way towards the intersection of 116 St. He then asks Eva if she wants to go out, nevertheless. After the Christmas visit with Charlie Williams, there's an extended scene with Frank and Eva back at their home, where Frank reminisces how Bumpy gradually stayed more and more at home towards the end of his life because of constant police surveillance.In desperation, Roberts stops a yellow cab and shows his badge, argues with the uncooperative cabbie to use it, and eventually decks the cabbie in the face to take control of the cab and quickly pursues the escaping drug pusher, ending with Roberts following the unsuspecting Scott on foot. In the Bronx, right after Spearman drops off Roberts and informs him that he'll circle the block, an extended scene takes place where Roberts sees both Scott take off in his Jeep and Spearman getting blocked by a broken-down truck, unable to reach Roberts.A nighttime scene where Roberts and his team tail a drug pusher with a stash of Blue Magic to an auto body shop the next morning, Spearman strikes a deal with the shop owner "Scott" over the phone, which leads up to Roberts under disguise dropping off $20,000 to get a supply of Blue Magic.A short scene showing Richie Roberts acquiring office space for his new narcotics task force (this added scene follows immediately after Toback assigns Roberts to head up the federal investigation using honest cops of Roberts' choice).A flashback with Frank Lucas and Bumpy Johnson on a boardwalk.19 minutes of additional footage not seen in the theatrical release. The 175 min.-unrated extended version includes approx.
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For instance, you may have decided to release a stationery product for school kids just before the pandemic, and by the time the product hit the shelves, the pandemic would have forced the schools to shut. Sometimes you may have made these projections based on current conditions, but after you proceed with the decision, conditions may have changed, leading to failures. Sometimes, you may misinterpret them or get them wrong. However, projections are not necessarily accurate all the time. While making business-critical decisions, you usually assess the implications of the decisions based on facts and numbers: you make projections and try to foresee the potential impact of the decisions. Hindsight bias can have a bad impact on decision making in organizations. How does hindsight bias work against decision making? As a result, hindsight bias is also known as the ‘knew-it-all-along’ effect and ‘creeping determinism’. Hindsight bias is a cognitive bias that drives one to look back at an event that could not have been possibly predicted and falsely believe that it was easily predictable. This psychological phenomenon is called the hindsight bias. During such times it is a human tendency to think back and believe that you knew all along that the decision you made in the past was wrong. There are instances where you make a choice, decide, and move ahead, only to find out later that it did not work and the organization has yet to produce the desired results. So the more significant the decision, the more sound it should be. When decisions are taken at the higher echelons of the hierarchy, they can have far reaching implications and impact. Running an organization is all about making choices and making decisions. Release Updates Outlined feature updates from our last releases.Help Center Endless support in case you are stuck.OKR Canvas Kick start your okr implementation right away.Answers (FAQs) Get instant solutions to your queries.
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You can change game settings and choose your own Checkers app rules e.g. Play Checkers and Draughts the way you like the most The way that the kings (queens) move is similar to the chess queens. Pieces start on the second and third rows of a game board, they do not move diagonally but forward and sideways. Dark as well as light squares of the checkerboard are used. Turkish Checkers: Dama □□ Named also Turkish Draughts. Spanish Checkers: Damas □□ Known as Spanish Draughts, based on the international rules, but the pieces cannot capture backward. The queen (king) has long moves which means that, if the square is not blocked, the queen can move any distance diagonally. International Draughts □ Capturing is mandatory and all the pieces can capture backward. The king can only move one square and can move and capture backward. Everyone has various habits and usually prefers to play exactly the same way as used to play Checkers in the past, that is why decide on your favorite rules of this game:Īmerican Checkers □□ or English Draughts □□ Capturing is mandatory, but the pieces cannot capture backward. There are many ways to play Checkers (Draughts). Take up the Checkers challenge and go through all 5 levels! □Ĭheckers or Draughts variants and rules: online multiplayer and offline mode The more experienced you are, the more likely you are to beat our Checkers Master. Let's start from the easiest level and check if you can win against the computer. Start playing and enjoy the Checkers Game.Ĭompare yourself to other users in multiplayer mode, improve your skills and collect gold! □ Create a profile by choosing an avatar, flag of your country and entering your nickname.ģ. Play Checkers Online with other users in just three steps:ġ. □ Personalise your user profile in Checkers online □ Choose from a variety of boards and piece styles □ Play Checkers offline with friends and family □ Enjoy Checkers Online with multiplayer mode and play against random players according to the rules you like the most! □Challenge yourself to 5 different difficulty levels □ Multiplayer checkers mode will make the game even more fun! □ Share Checkers with kids and show them the best entertainment from your school days.Īre you a board game enthusiast? Would you like to create or think of a strategy to win? Checkers or Draughts will help you to learn and practice logical thinking. □□□ Relax and enjoy Checkers Online wherever you are. Do you remember this board game from your childhood? □Ĭheckers (Draughts) – a traditional and inspiring board game that gives you a lot of fun challenging the computer, playing online multiplayer mode with people from all around the world □ or with a friend offline. Now, rename the attribute by double clicking on the default current name of “New Attribute” and change it to “Total Score”. This attribute will be used to keep track of the total score, so we’ll keep it simple by selecting integer as the type. To do this, select the attributes tab and click the plus sign, while editing a scene. To add in this feature, let’s start out by creating a new game attribute. However, while the treasure has already been configured to disappear upon colliding with the primary actor (henceforth referred to as “the Hero”), as of yet it has no behaviors in place to track how much has been picked up by the Hero. (These will be covered in more detail in subsequent tutorials) Let’s assume that the fundamentals of the project are already in place: The main actor, platforms, treasure, and logic that considers user input and dictates movement. What types of actions or feats do you want to encourage by having them recognized and showcased? In the below example, we’ll look at a straight forward platformer with a focus on item collection. To keep track of a player’s progression, you’ll first need to consider your game’s genre and objective. Here we’ll go over the two basic components of scoring: tracking and reporting. Test your game using Instruments to see the memory, cpu, frame rate, leaks, battery usage, and a lot more.A core pillar and often relied upon aspect of game design is progression tracking through scoring. If you can, unlock actors to constrain to the actor directly. Make an initial scene that looks like your splash screen to load attributes and log in to Game Centerģ0. Don’t update all Game Center Achievements/Leaderboards at once unless there is no movement in the scene at that time.Ģ9. Don’t save more than 3 attributes at once.Ģ8. Delete all unused rules, groups, behaviors, actors, attributes, images, and sounds.Ģ7. Use music at your own risk because it will decrease performance.Ģ6. You do not have to recycle actors that would be destroyed in the first place, like bullets.Ģ5. Portrait gameplay: If attribute game.MainCharacterPositionY > + (/2)+(/2), then destroy or move.Ģ4. Landscape gameplay: If attribute game.MainCharacterPositionX > + (/2)+(/2), then destroy or move. If you have a game that goes on forever like Jetpack Joyride, Temple Run, or Jay & Silent Bob in Too Fat to Fly, make sure you either move or destroy actors that pass you by using these rules: If an actor is not being used again in the same scene, destroy it.Ģ3. Make your own pause instead of using the behavior. Limit constrains and if you do need to use it, make sure that they are on the top of your code.Ģ1. Try not to use so many global attributes and use tables wherever possible.Ģ0. Don’t use the “Display Text” behavior wherever possible.ġ8. Make sure your image creator is set to 8-bits/channel.ġ7. Don’t use the color changer within GameSalad unless necessary.ġ6. Save all images as PNG-8 unless they have any transparent or translucent object in them.ġ4. If an image file is large or is a background, have the actor that uses the image use the suggestion in number 7 instead of having the actor start initially with the image.ġ3. Change any image that is about 10 pixels more than 8, 16, 32, 64, 128, 256, 512, or 1028 to whichever of these numbers are closest.ġ0. Images should be the same size as the actor using them and double the size if you are using Resolution Independence.ĩ. Instead of using the “Change Image” behavior, use “Change Attribute” and change the self.Image to the desired image’s name.Ĩ. If the actor is not going to be seen, change their “Visible” attribute to false.ħ. Turn every attribute under the physics tab in the actor editor to 0 on actors who do not need it.Ħ. Use the “Rotate” behavior instead of animations.ĥ. Use the “Interpolate” behavior instead of the “Move”, “Move to”, and “Change Size” behaviors whenever possible.Ĥ. Uncheck “Movable” for every actor that doesn’t have the “Accelerate”, “Change Velocity”, “Collide”, “Move”, “Move to”, or any of the rotate behaviors.ģ. Uncheck “Preload Art” on as many actors as you can.Ģ. Collected over time by searching through the Gamesalad forums, coming up with some themselves, and exploring GameSalad help websites. Even with the new LUA-Free engine coming soon, we would all still like our games to be fast now.ĪcceleratedGames has made a great list of 31 useful optimization tips to use in your indie games. One thing that we all worry about when producing games with Gamesalad is performance. Ashley from Indianapolis, InI've never heard it.
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Astaroth: Calumniators - inquisitors and accusers.Merihem: Aerial Powers ( Revelation 7:1–2).Satan: Deluders or Imitators of miracles ( Genesis 3:1–5).Belial: Instruments of iniquity and wrath ( Genesis 49:5, Psalms 7:13, Isaiah 13:5, Jeremiah 50:25, Ezekiel 9:2).Python: Spirits of Lying ( 1 Kings 22:21–22).Beelzebub: False Gods ( Matthew 4:1–11).Nine princes ruling over nine orders of devils (with biblical references): The same four demons appear in the Semiphoras and Schemhamforas. One prince of rebellion, of angels, and darkness:įour Princes of spirits, upon the four angles of the worldĭespite listed separately, Agrippa mentions that these groups are identical, making the first as the Hebrew equivalent of the names of the latter. Francis Barrett, in his book The Magus (1801), adopted this classification of demons. In De occulta philosophia (1509-1510), Heinrich Cornelius Agrippa proposed several classifications for demons, based on numeric scales, like his whole Cosmology. The idea of old women attending Sabbaths was common during the European Middle Ages and Renaissance, and Spina mentioned it before the Malleus Maleficarum. The visions of tempting demons that some early (and not so early) saints had, perhaps inspired the eighth category (e.g. The belief in incubi and succubi (and their ability to procreate) seem to have inspired the sixth category, but it could also have been inspired in the Talmudic legend of demons having sexual intercourse with mortal women and men (see also Mastema). Familiars, goblins, and other mischievous demons belong to the folklore of most European countries. It seems that Spina was inspired by several legends and stories. This classification is somewhat capricious and it is difficult to find a criterion for it. Demons that try to induce old women to attend Witches' Sabbaths.Demons that attack the saints are rogue demons.Cambions and other demons that are born from the union of a demon with a human being.Wandering groups or armies of demons can include multiple regions in hell. Spina's classification of demons Īlphonso de Spina, in 1467, prepared a classification of demons based on several criteria: Later writers, such as Peter Binsfeld, assigned different demons to the respective sins and should not be confused with this list. This list was later used in the works of John Taylor, the Water Poet. In 1409-1410 The Lanterne of Light (an anonymous English Lollard tract often attributed to John Wycliffe) provided a classification system based on the seven deadly sins, known as the "seven deadly devils" or "seven princes of Hell", with each demon tempting people by means of those sins. Man being attacked by the 7 deadly devils Lanterne of Light classification of demons The work of Psellus would inspire many other later demonic classifications, from various occult authors to the witch hunting manual by Francesco Maria Guazzo. Michael Psellus prepared the influential De operatione dæmonum (On the Operation of Demons) in the 11th century, with a taxonomy dividing demons into six types: Leliurium (Igneous), Aërial, Marine (Aqueous), Terrestrial (Earthly), Subterranean, and Lucifugous (Heliophobic). The date is very dubious, though it is considered the oldest surviving work particularly concerned with individual demons. The Testament of Solomon is a pseudepigraphical work, purportedly written by King Solomon, in which the author mostly describes particular demons whom he enslaved to help build the temple, the questions he put to them about their deeds and how they could be thwarted, and their answers, which provide a kind of self-help manual against demonic activity.
The Skelltor and the Paukiki will also be part of this. "Right now the plan is to have eggs spawning in the Halloween world much like the old 2020 events with the Scrawei being a rare drop chance. With these answers, more information about the Halloween Event was revealed. On October 3rd, one of the developers, Domeboybeene, answered some questions that players had. The 2021 Halloween Event introduced a new Halloween Event dragon, the Scrawei.Īdditional insight provided on the event dragons by Domeboybeene. Leak of the Halloween base buildables Dragons Houses could be trick or treated at every twenty minutes. The player would receive Candy upon completing the minigame, but would earn nothing if they failed. When the cards were flipped over the player must have selected the card pairs they remembered. When the player knocked on a door, a memory card game would be initiated, where the player would view pairs of cards for a short amount of time and have to memorize them. Trick or treating had been improved and revamped with new features. Winning the race resulted in Halloween Event items. These races were similar to the races in Accessory Island and the previous Halloween Event. They could be located in the front of the main island in Spooksville between some houses. There were four of them that all had the same starting place. Time trials were races which required the player to fly through rings. Note: Cosmetics change appearances only.The list below shows some of the known prizes. Once the boss was killed, the player was able to choose between three chests: Emerald, Sapphire, and Ruby. Its special web attack would freeze the player and their dragon for five seconds, rendering the player and dragon unable to attack. The third stage was similar to the first stage, except the Vampire Bat had a special attack.Once all nine spider mobs had been killed, the player could progress onto the third stage. During this time, the Vampire Bat was unable to hit the player. The spiders came in series’ of three and spawned from dark clouds. In the second stage, the player was unable to hit the boss, and must have killed nine spider mobs in order for the Vampire Bat's shield to break.It was able to jump up to hit the player's dragon, and was also able to attack on the ground like most other boss mobs. The first stage required the player to damage the Vampire Bat Boss enough before it moved onto its second stage.The player was allowed only one dragon to fight the boss in a duration of six minutes, and had three lives. The player could toggle who was allowed to join them if they created a party. Up to four players could party up to defeat the boss. The boss room could be found in a large abandoned house, which opened up every ten minutes. The 2021 Halloween Event had a special event boss mob with its very own boss room. A Paukiki and Dysuva-themed pail, and the Dysuva Beanie were the newly added accessories. Some of the old Halloween-themed accessories had returned, along with some new ones which were introduced. The second largest island is connected with a bridge to the center island, and is home to the Vampire Bat Boss battle room. To the left of the world teleporter is the Halloween Spinner Wheel, and in the front of the center island is the Time Trials location. Houses also dot the center island's surface, which can be used for Trick-or-Treating. Green and orange pine trees of varying sizes (including large-sized dead trees) cover the world and its islands. The 2021 Halloween World, or Spooksville, is a large central floating island with smaller islands on its outskirts. The Skelltor, Paukiki, and the Dysuva were also reintroduced during the event, as well as an improved trick or treating mechanic that was from the previous 2020 Halloween Event. The event introduced a new dragon, the Scrawei, which was the winning concept of Sonar Studio's Halloween art contest. |